I’m sure if you’re an indie author or a total geek like I am for books you have probably heard of LitRPG. There are many articles on what LitRPG is and it’s become a pretty cool thing, I met some cool people on groups specializing on the genre. However I’m not here to repeat what LitRPG is, you can google it and read up on well-written posts on what it is. I’m here to talk about a variation of LitRPG or Gamelit, depending on your point of view, it’s called LitFPS. If you’re a real fan or a total fanatic for my work you might have an idea what it is. For the rest of you, I will explain, like right now. Lol
If you played any First Person Shooter games like Doom, Quake, or Wolfestein 3D, then LitFPS is simply a First Person Shooter in the form of a literary piece of work such as a book. When I was planning to write my LitFPS, I was met with people who loved the idea. However, I was also met with people who were concerned that it would be very tricky to pull off without sacrificing story. To be honest that is a tricky thing to pull off indeed. Unlike RPG’s, FPS’s are best known for their non-stop shoot’em up style of gameplay. Lots of the classic FPS shooters that I’ve played were more gameplay than story, more like 80% Gameplay and 20% Story. However, in my point of view that gives alot of room to build a cool story around all the action while inserting some rather cool game mechanics such as your regular HUD (Heads Up Display).
Due to the fact that First-Person Shooters are mostly action based, the reader should expect a faster pace in the story. Unlike RPG’s that are drawn out and usually and involves character grinding. For me as a reader I don’t mind and I tend to see them with more expanded stories. However, there are those readers that want action and don’t really enjoy a long drawn out story.
In my story I did add RPG elements such as attributes and weapons upgrades, so it might be FPS mixed with RPG at times. One could write a pure FPS without the RPG elements, but for the sake of a book I feel that the RPG elements helps drive the story instead of being a complete action romp. In my opinion as long as you have a HUD, gaming elements, and elements to a FPS game, it’s LitFPS. Only difference from LitRPG is that LitFPS is action oriented and the gaming elements are much simplier than a MMORPG. That doesn’t mean it’s simpler to write as one has to keep the reader entertained with constant action scenes and moments where the MC is picking up items to give the FPS feel. Too much time away from the gaming elements and it could start feeling like a portal fiction instead. However, too much action and the reader might lose track of the story and it can feel like reading a video game without a purpose. It’s a delicate balance, who knows I might be shooting myself in the foot by trying to use the id software formula for my LitFPS due to their run and gun nature of gaming without too much of a story. However it’s a fun ride trying a new unknown genre while mixing in my ideas.
LitFPS has an opportunity to be as big as LitRPG and be the next big thing in nerdy literature. Guess what? I’m jumping in on the bandwagon or you can say I have already. I like to call LitFPS, “A genre on steroids”. That’s because the idea of the genre is for a book that is on steroids with non-stop shooting action mixed in with a decent storyline to drive it. While it might never be as big as LitRPG/GameLit due to the tricky nature of the game genre, I’m having fun trying.
I think that’s enough for today’s lesson. Feel free to ask questions or comment on the subject. I’m a firm believer that Doom and Duke Nukem 3D can be converted into a book successfully, with my own personal twists of course. By the way I have gotten great reviews on my LitFPS that I published back in November, if you’re interested in reading it do check it out.
Author of LitFPS/Horror/GameLit. Representing the genre from the all-star island of Puerto Rico. Loves Video Games and Reading LitRPG!