fateweaver's quest kris schnee
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Construction starship Silver Hart has been captured. Miles wakes up in contact with aliens who’ve kidnapped his crew, read their computer files, and stolen his friend’s lucky dice. Now he’s forced into an alien edition of Fate, a game in which die rolls and luck-bending rules override physics. He’s offered unique magic, a word of divine might… but the gamemasters decide that the word should be “Cloth.”

With this dubious blessing, Miles sets out to find his crewmates and pry answers from Hart‘s captors, before they decide humans have ceased to amuse them.

Part of the “LitRPG” or “GameLit” genre combining game logic with fantasy and science fiction. This story is unusual for using a real tabletop RPG system called Fate. You don’t need to know the rules already to follow the story, though!

(Fate™ is a trademark of Evil Hat Productions, LLC, and its rules and logo are used with permission.)

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